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Monday, 31 January 2011

New Crops - Roses

To go along with Valentines Day we'll be seeing some new floral crops this month.

The roses which come in Pink, White and Red are available after level 6 and each have different costs and growing times

Red Roses - 36 hours to grow - Wither in 3 days - 400 coins each - 12XP and 800 coins when harvested

Pink Roses - 14 hours to grow - Wither in 18 Hours - 300 coins each - 11XP and 500 coins when harvested

White Roses - 10 hours to grow - Wither in 20 hours - 200 coins each - 10XP and 335 coins when harvested 


They'll also all come with their own collections each containing a petal, a vase, a thorn, a bud and a bunch of a dozen roses for each colour.

Pink Rose Collection:


Prize: 25XP, Pink Rose Arbor

Red Rose Collection:


Prize: 25XP, Red Rose Arbor


White Rose Collection:


Prize: 25XP, White Rose Arbor



(More when we get it)

New Building - The Chapel

You've asked for it, and Frontierville have provided!

We know this has been one of the most wanted buildings in the history of Frontierville so here it is for you all, your own Frontier Chapel for your worshipping and, may we even say, marrying needs... After all, it's funny we're getting these just before Valentines, eh? ;)

For the Chapel Missions go HERE or for details on the new crops that the Chapel brings (Roses) go HERE.

You need to have passed the Learning mission (or can unlock it for 22 Horseshoes) and then it'll cost 500 coins and 100 wood, giving you 75 XP for placing it.




Once placed it takes 10 whacks to complete the frame and then you need 10 each of it's own proprietary building materials, in the same vein as the recent buildings have.



Once built it's customisable and it comes with it's own collection which drops when you're building it and from the Daily Bonus which appears to break from the norm and give Reputation Hearts, normally only obtainable from neighbours.

Collection:


Prize: 25XP and a Chapel Bell:


Inside you'll be able to craft Pamphlets and Choir Robes, both of which you'll require for the series of Chapel Missions.



(More when we get it)

Wednesday, 26 January 2011

New Trapping Badges...

We've got a new series of badges to go with the Groundhog Trap... the Trapping badges:

Groundhog Menace:

Trap 10 Groundhogs
Reward: 500XP, 50 food

Groundhog Slayer:


Trap 50 Groundhogs
Reward: 2500XP, 250 food

Groundhog Bane:

Trap 100 Groundhogs
Reward: 5000XP, 500 food

Groundhog Conqueror:

Trap 250 Groundhogs
Reward: 10'000XP, 800 food

New Collections - Ice and Spring!

To go along with the Groundhog Day Missions we've also got two new collections!

The Spring Collection

Collected by building the Groundhog Trap and clobbering or tending the Spring Groundhog Fred. The reward is an Accelerate Trees Boost and 500 XP.




The Winter Collection

Collected by building the Groundhog Trap and clobbering or tending the Winter Groundhog Phil. The reward is a Frozen Chicken.

New Interactive Holiday Decor...

Just because they felt we weren't busy enough Frontierville have also released two new items of Holiday Decor...

A MASSIVE snow fort (it's called the Large Snow Fort and by golly it is) and a Ski Rack. Interestingly both seem to be interactive as there are also options to request Snowballs for the fort and Trail Markers for the Ski Rack... More when we find it, it appears right now the usual decor options are the only ones available so it might be something pulled from the final version or to be brought in later.




Considering people are already complaining about snowy trees as February is coming upon us it does seem strange to have two such wintery decorations coming now, but who are we to ask?

The Fort and Ski Rack both cost 200 Gold.

New Building - Groundhog Trap

The latest building to be revealed on the Frontier is the Groundhog Trap, copying previous new buildings this will require 5 each of it's own special building materials (not available from Care Packages).

It then can be upgraded once you have recruited 6 "engineers" which are friends in the same way as crewing the Barber Shop.

The mechanics of the trap is this: It'll catch everyone within a small radius (larger when upgraded) and is "set" using up one energy each time it's used and you can place multiples to cover all your veggie plots! There's also a rumour that you, or if you're feeling generous a friend, might get a little furry bonus sometimes when trapping.

These are the two pesky guys you'll be trapping, A Sping Groundhog Fred on the left and a Winter Groundhog called Phil on the right. These are originally Varmints to be caught in the same vein as the Headless Horseman but, once missions III and IV are completed (see our Missions Page for details) they become Mystery Animals on your homestead, Fred after III and Phil after IV



They're helped to be lured out by collecting, during the missions, these cute little Groundhog decoys... Anyone else thinking of the old cartoons with Bugs Bunny in drag?