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Thursday, 23 October 2014

The Politeness of Princes

Fanny and Granny are starting to get a bit tired of Hank and Doc's less than gentlemanly behaviour at times so they've decided to hold a Renaissance Fair with some Knight trials and invited a special guest, Raphael, to teach them some chivalrous behaviour.

Now, the big question is will Jack and Doc thrive on Knightly duties? Or even will they survive...

There's only one way to find out I guess, we have to do our bit to help them get some chivalry into them.

As usual, it's a popup!


The kicks off a 5 mission series with a wrapper and a Monday mission (all details HERE) along with a build, the Frontier Castle (all details HERE).


The Castle itself has a fishing mechanic which drops three of the healables that make up a bit of a "web" of healable items in this thread, see the mission guide for specifics and Express for our traditional Visual Guide.

Those make up the bulk of the mechanics for this mission with much of the rest simple planting and tending, including a new Free Gift Crop...


....a new Animal...


And a whole swathe of Renaissance Fair items to get that proper Knightly feeling!


But hey, at least we're not battling monsters as well...

...Right then, get the trebuchet's ready and let's get Chivalrous!


Thursday, 16 October 2014

Creaks, Screams and Howls

As Halloween Arrives the homesteaders have started to hear spooky tales about the old Witherwood Mansion!

Weird noises, strange lights and spooky sightings have all been coming from the abandoned house of the disgraced Mayor and with Ted feeling in an adventuring mood he's going to lead a charge of steaders into the house to find out just what's going on...

...which means that we're going to be going there as well, moving our way through the Mansion rooms and solving mysteries wherever we go...

It is, of course, a popup to start.


From that we'll get a map mission set, the standard 3 sets of four and a Monday Wrapper (all details HERE). What a map mission also means is no build, just a placeable decoration, the Mansion itself...


From that we can get inside and activate the map to start (or even restart if you feel like it).


From there on in, everything is all the stuff we'd expect.

There's a new Free Gift Crop,Winter Cherry Lantern...


...Which drops items used in the healing craft of three new healables, which all drop mission items.


There's also a set of animals we'll get as mission rewards...


...and some spooky costumes for our avatars!


Finally, a brand new collection, the Haunted Collection, which drops the new crop and a mission item...


So, everyone get brave, stiffen the resolve and make your way into the Haunted Mansion! (I'll be behind you...)


Thursday, 9 October 2014

Dia de los Muertos!

Oh boy, the homestead is getting ready for Halloween and Fanny is not happy...

She's positive that Halloween is just an excuse to stay up late, gallivant about and eat lots of sweets and candy that's bad for you, and she wants to change things!

Thankfully Maria is stopping off in town again and she's brought some more Mexican ideas along to the homestead for us to try...

So, now it's time for all of us to enjoy the Day of the Dead!

As usual, there's a popup to start...


That starts off a four mission thread with a wrapper and a Monday Mission (all details HERE). There's also a build of just three stages, the Day of the Dead Float (all details HERE).


That Float contains the manager for this mission's set of animals. They all start off with one of two things, the Skeleton Pinata (coin method) or the Day of the Dead Altar (Premium version).


They're healed with their own wall post item (6 Bone Bats / 4 Incensed Sticks respectively) and then become one of four different animals, that are then, in turn, healed with 34 crafted feed items either singly or with a partner.

And that's it... It's a simple thread this time around with no other mechanics to worry about, tried and tested.

There is a new Free Gift Crop, the Black Magic Hollyhock...


And a bundle of Dia de los Muertos themed rewards!


So, lets get the papier mache out and celebrate Halloween in a whole new way...


Thursday, 2 October 2014

Rubbing for Wishes

When Jack goes digging you're never sure what he's going to find...

It's been oil, a money grabbing fiancée and now... a genie!

Yes, Jack's discovered a lamp and given it a rub and I think we all knows what happens then.

All we need to do is give the Genie some waters for offering and he'll give us a bundle of goodies, including something we choose ourself!

As usual, a popup kicks things off!


This will prompt a 5 mission thread with a wrapper and a Monday Mission (all details HERE) and a four step build, the Genie's Lamp (all details HERE).


Inside the Lamp is the mission's main feature, a community collection meter with rewards at a number of steps when the whole gaming community donate a certain amount of two new items, Mirage Water and Wishing Well Water.


These items will drop from the Lamp, from a new healable, from two new crops and from a new tree.

The new healable is the Heat Wave, which has no variations, it's just a heal and gone. It gives water on EVERY tend with a bigger amount on final tend.


The crops are the Wendy's Wish which gives Mirage Water and the tree-like Genie Magnolia that takes Mirage Water but gives Wishing Well Water.


And the tree is the Oasis Tree, a mission and collection reward that also takes Mirage Water but gives back Wishing Well Water.

We'll have a bundle of Genie themed animals, costumes and even a rideable carpet!


And finally, a new collection, which drops from everything and gives out Oasis Trees and Genie Magnolia!


So, get rubbing...