Thursday, 17 July 2014

The Masked Lasso Returns!

Crime is on the rise on the homestead and if you're going to catch all the perpetrators and keep your secret identity secret then it looks like you might need to find what every great crime fighting hero needs...

...a sidekick!

Yes, it's time for the Masked Lasso to pick up a Mini-Mask in the form of a newly redeemed homesteader who's shown a real aptitude for the kind of skills required to be a crime fighter on the homestead, especially excellent Lasso skills!

As usual, things will start with a popup...

That will start off a 9 mission map thread with the usual 3 wrappers and a Monday mission (all details HERE) although as it's a map thread we know what that means, no build, just a placeable, the Lair!

Obviously, being a map mission, that means... well, a map, I think as we're a crime fighting detective that should be pretty self explanatory...

That map will then take you through three conjoined storylines, Fixing up the Lair and making it more secure and your equipment better, training your new sidekick and solving a new homestead mystery of just who's blackmailing Jack!

Each set will be the usual mix of crops, crafting, requests etc with one injured animal for each set, with their own variations.

The first is the Malfunctioning Gadget, the second is the Training Aparatus and the third is the Twin Oaks. Each is healed with 10 of a crafted feed that combines a drop from the new crop with a wall post item, check the mission page for more specifics.

...and yes, you read right, a new crop, the Moon Flower!

It's a free gift (naturally) and also drops from the three new collections, one for each set of missions and that each drop an item for missions.

The Lair Collection drops Lair Improvement...

The Vestments of a Hero Collection drops Heroic Experience...

The Jack's Blackmail Collection drops Jack's Reputation...

So, it's time to suit up again and take to the night, the Masked Lasso Returns... with Company!

Thursday, 10 July 2014


Ahh summer, when men in bad trousers use a stick to smack a ball into a hole that's already got a stick in...

Yes, it's time to get a round in, and not the alcoholic type, well, not until hole 19 at least.

So, time to get our spiky shoes on and help Amos and Nettie realise their putting dream.

As usual, a popup starts the proceedings.

This kicks off a 5 mission set with a TIMED Monday wrapper... something new, more on that later! (all requirements are HERE) There's also a 4 step build, the Clubhouse (all details HERE).

The clubhouse will contain the main feature of the missions, a series of combineable healables like the Aquarium.

We start by "fishing" in the Clubhouse with Golf Clubs (and yes, as it's fishing, an Early Worm doubles it).
That can then drop one of three different types of golf hole, Standard, Trick or Hazard which are healed with Course Designs.

Those in turn become one of three different types, and are combined, first into 3 sets, then finally into one big Golf Course!

That Course will also have it's own fishing roll and drops and give out some great goodies!

For new stuff in the market we'll be seeing a new Free Gift Crop, Devil's Clubs...

...and a new tree, the Jacaranda Tree!

Finally we'll also see a brand new boost, the Mulligan Boost that works as a readier for multiple different items...

Monday Funday

Right, here's where things get new and different.

This week's Monday mission will be something brand new, a timed and optionally repeatable wrapper!

So, I hear you ask, why should we do it? Well, because the rewards at the other end are going to be worth it.

Every time you complete the mission it will credit in two places, a brand new badge...

...and inside a new decoration, Jack's Golf Bag.

Then, when the mission closes we'll get a parcel of prizes depending on what level we reached, ranging from Gold Dust, to some top boosts to a MASSIVE amount of Horseshoes!

So, it'll be your choice, concentrate more on the main missions and let this one go... or concentrate on this one for some impressive rewards...

Whichever you're choosing to do... let's tee up and see what happens!

Thursday, 3 July 2014

Mini Redhead Chaos...

Oh boy, as if the homestead's not had enough redheaded trouble lately, we've got another one on the way, and this one has some real naughty potential!

Whereas last week's fiery-bonced tornado was from Ted's side of history, this week it's Bess' side... and specifically her Niece, Sarah.

Bess' Brother has reached his wits end with his daughter so has sent her out to Bess to take her in hand, teach her some life lessons and toughen her up... Well, I SAY Bess but what has one finger and is about to be lumbered with dealing with a ginger teenager? *Points at self*.

As usual, a popup starts the proceedings...

That kicks off a fairly standard 5 mission set with a wrapper and a Monday mission (all details HERE) but a slightly non-standard build as instead of one, we get two... (all details HERE).

The first is a more traditional build, the Etiquette Desk.

The second is Sarah herself, who will change depending on the storyline and isn't a full build, just a couple of tasks each time.

Other than that the missions are fairly standard, one addition is we'll be seeing a new injured animal, Chores, which is tended with just 6 Honest Work, which is a wall post item.

That then becomes one of three types, one of which is needed for the mission.

We'll also see a new Free Gift Crop, Heather, that drops stuff across all the missions...

So, let's put our most mature faces on, and try and get this teen flying right!

Jack's Gone Crazy... AGAIN!

PLEASE NOTE: This post was originally posted on the 19th April 2014. A second chance to purchase Keys unlocked on the 3rd July 2014!

Ohhh boy.... I thought it may happen one day and it has... Jack's gone totally loopy and even Granny can't keep him controlled for long!

So, to try and distract him, we need to give him something to do, and that something will be to turn things around a bit so he does some work for us, not the other way around...

Now, first up, a note, this is NOT a mission series and is also totally optional, it's a special premium trick, along with a pretty brilliant decoration/Building attached... :D

Ladies and Gentlemen, I present to you... Crazy Jack....

I know, how ace is that?

So, what is Crazy Jack going to do? Well, he's going to have a special ONE OFF purchase option where we can buy a Straightjacket Key for two dollars to complete one of a selection of missions, specifically made up of some final missions of threads, wrappers or Monday Missions, one of the real toughies.

Doing this will complete the mission but also give you ALL rewards, so you don't lose out on anything.

Clicking him will bring up one of two things, a purchase screen...

...and a mission manager where missions will be kept that can be completed, as you can see there will be two options, one to see the standard requirements, and one to finish the mission!

PLEASE NOTE: Take care picking which mission to complete as you can only buy ONE Straightjacket Key.

Finally, you also get a Crazy Jack Crate.

The crate can contain ONE of this list: 2 Horseshoes, 50 Cattle Power, 100 Gold Dust or All You Can Eat Meal.

...and ONE of this list: Escargot Boost, Animal Edibles, Fertile Ash, Foie Gras, Sweet Payoff, Strange elixir, Saving Grace, Animal Vaccine, Dream Boost or Deep Fried Chocobar!

OK, something VERY important to note. As stated previously the Straightjacket Key is a One Off purchase and you will have to refresh the game to receive it.

If you purchase from Crazy Jack again you will NOT receive a second Straightjacket Key, just a Crazy Jack Crate and a small mystery item. So please don't try to buy more Keys.

Thursday, 26 June 2014

A Troublesome Old Flame-Hair

Someone from Ted's Past has come back to haunt him and we're going to need to do everything we can to help him out!

Yes, just as Ted is getting over the news that Bess is riding for two now he get's thrown back into a naughtier time in his history when an old Flame Silvia decided to pay him a visit with the thoughts of finding some of the treasure they hid together...

...yep, seems our Ted was a pirate, and not in a downloading wax cylinders of music type!

As usual, things will kick off with a popup...

That starts a 5 mission thread with a wrapper and a Monday Mission (all details HERE) along with a 4 step buildable, the new home for Ted and Bess, the Seaside Cottage... well, they can't live in the Animal Habitat or Barn with cubs... I mean kids.

Oh, and and a new Sideboard on the left hand side!

The missions themselves surround tracking down the lost pirate treasure and we do that in a two step healing process.

The first step is to use either Ted's Map Half (coin) or Silvia's Map Half (Horseshoes) and healing them with 3 Map Decoders, which are crafted.

Those can drop one (Ted's) or all three (Silvia's) of some Map Clues... All three of those are then healed with just 6 Wall Post items, the Scallywag Flag...

On healing they'll then drop collection items, goodies and, sometimes, even turn into a permanent decoration with a drop of Vetoes, Pardons and Gold Dust!

There's a new free gift crop, Grog...

and a new collection which is traded in for an item needed in the missions, the Treasure Combination that finally unlocks all the gold in Ted's Treasure Chest!

Oh, and some pirate themed clothing!

So, what are you waiting for? Let's get treasure hunting!