Thursday 28 February 2013

Faithful Friends

The life of a Pioneer was all about taming the land and becoming one with the animals around you (and building a Ferris Wheel, go figure.)

Well, we're going to be able to take that one step further thanks to Doc's new training regime for Animal Companions! They're a group of intelligent animals you can train to run off into the Frontier and find you special items that will help out in your day to day Frontiering!

As usual, things will start with a Popup...

That heralds the arrival of the five mission thread (all details HERE) and a build that is half building, half story, the Companions HQ (all details HERE).

So, what are these faithful companions going to do for us? Well, each mission in the thread we'll be training a new animal, and then we'll be able to send them out to collect items for us.

So, for starters here's Belle, the first of our trained animals, her speciality is finding energy boosts.

So we craft the right training aid (more on that later) and send her off to find energy which starts off a timer...

...and then when she's done she'll pop up and tell us what she's found!

In the end we'll have five helpful Animal Companions, all of whom have a different specialist item to search for.

Now, I mentioned crafting earlier, for each item we send them to we'll need to craft a specific training scent, you can see our full guide and explanation HERE.

In short each scent is made from the same wall post item and a drop that comes from the new Free Gift Crops, or Essence Labs.

Each Lab gives an Essence of a specific colour, or, we can also plant the COIN crop, the Basic Still, which has a lower potential drop rate and can drop any of the five colours. That one is in the market along with the Essence Labs and a couple new animals, one premium and mission reward, one coin.

We'll also get a brand new collection that will drop one of each type of gift Lab.

Now, onto next week...

This week Monday is going to be one of those quickie releases, a single wrapper for the Animal Companions thread where Doc finds a second use for his scents (details here HERE)

Yes, there's been some complaints about the smell emanating from the Cow Barn so Doc is going to get his perfumerers gloves on and invent Cow Allure! This lovely smelling perfume will do double duty as a perfume and a useable boost!

It's crafted using 6 Raw Essence (any Essence Lab or Basic Still), 9 Mixing Agents (Direct Request) and 10 Glass Tubes (Wall Post)

When completed the Cow Allure Boost will make ALL stored Cows ready to harvest again, so like a species specific Animal Ready Boost.

So, whether it's training them or making them smell nice... let's go have some mixing fun with Doc...