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Tuesday, 25 January 2011

Mandatory Facebook Credits, What It Means For You


In our last news post we spoke about mandatory Facebook Credits in games and how they'll largely replace buying each game's proprietary cash.

Now I thought I'd dissect the article a little and give some specifics about how it seems it'll affect the average Frontierville player. Much of this is based on what we currently know and might change on final release.

The basics of the news boils down to this... we will no longer give real life cash to Zynga in Frontierville to buy Horseshoes, we buy credits from Facebook which can either be spent in game directly or used to then buy those golden Shoes we've spent so long coveting.

Whether the price for Horseshoes will stay the same (relatively) or whether we'll see an increase or, God forbid, an actual DEcrease in cost is debateable. At the moment Zynga already pay Facebook a "tax" on it's in-game currency which is believed to be around a mind boggling $30 million a month, going to show what big business it is. This is unlikely to change too much in amount but work the other way around, Facebook take their cut then pass the rest on to Zynga.

The other potential impact is that Horseshoes becomes one of two ways to pay for things, and soon we could see items in the market priced like this:

The simple fact is for most of us we won't see much of a difference in our gameplay. If you never bought Horseshoes in the past, you wont notice a thing that changes apart from maybe an extra pricing item in the market.

If you buy Horseshoes you'll simply end up paying someone else for them first, it'll add an extra step to the process, buy Credits then buy Horseshoes, but largely the general principle stays the same. Or it could transpire that you can simply buy Credits instead of Horseshoes and spend them instead.

(More after the jump)
However it works itself out there are obvious plusses for everyone, even though some people might find themselves loathe to give credit card details to the occasionally colander-like Facebook security.

The benefit for Facebook: This one is obvious, Facebook get to handle the money. They might even see an upturn in people buying Credits because of the positives for players (more on that below). They also get to push their Credits further into the public eye. We know Facebook is somewhat Borg-like in it's desire to assimilate with the World Wide Web, it often gives the impression of a teenage boy at his first drink-fuelled Frat Party, hands everywhere.

By boosting the profile of Credits they get us used to paying for things with them. How soon before they become a currency elsewhere on the web? Sign in to your Facebook account in Amazon and pay for a download with Facebook Credits... From there it's only a matter of time before they become an official currency and we all know what happens then... Yep, Emperor Palpatine Zuckerberg.

Hmm, too crazy?

The benefit for Zynga: For some reason unknown to man nor beast Zynga do have something of a negative reputation, even worse it seems than Facebook. There is the simple fact that some folks using logic that makes puppies cry would rather give their credit card to Facebook than Zynga, go figure. They could see an increase in premium purchases through folks now buying Credits or through the leak effect of them being universally used.

The other bonus is advertising. I think we're likely to see something akin to a "Credits Supermarket" on the site advertising what you can spend your credits on. This will  pull new people into seeing Zynga products (you can be sure they'll put the cute stuff up, penguin with antlers anyone?) and bring the games to a new audience. It'll be a promotional goldmine.

To be fair for what Zynga might get it's arguably a good thing for them.

The benefit for players: OK, the important one, what will you or I get from the change?

Well, if you never buy any premium stuff and only play a single game, not a lot. We might see some discounted prices but that's about it (even Humble Bob will likely still pop up to offer us a "sale" on Shoes, just using Credits to buy them).

However, if you like your premium goodies and you play more than one game, there are real positives. For starters nothing will change for the worse... which often with online gaming is a bonus in itself. You'll see minimum change in how anything operates and prices are likely to stay stable or even fall if more people find themselves buying and using Credits, supply and demand.

The main positive is if you play more than one game, there'd no longer be any reason to buy multiple "currencies". Right now if you buy 75 Horseshoes you have 75 Horseshoes to spend in Frontierville.

If this all kicks off you'll be able to buy 75 Credits and use them in however many games you play, 35 Credits for a Mystery Animal Crate in Frontierville, 20 Credits for a decoration in Farmville, 20 Credits to boost your character in Mafia Wars... Your money will end up being better spent because you wont need to buy an amount of Shoes/Reward Points/Cash that includes the amount you want to spend, you'll have free rein in ALL Credit enabled games, and that means ones not run by Zynga too, tres democratic (and capitalist... but we like that).

Consider it like Vegas where each casino has it's own chips. Instead of being stuck in the Bellagio you'll be able to use the same chips in there and Ceaser's Palace and the MGM Grand... or even just the diner on the corner. Universal money, just like a real shopping trip into town.

So, it seems for gamers the very least we can hope for is the positive of there being no negatives... Which in this day and age is nice in itself.

So far no news on when the Credits change will happen, but when we know, so will you.

Monday, 24 January 2011

Facebook To Make Credits Mandatory

Of interesting note to all gamers is this article today from TechCrunch:

"Facebook has confirmed that it is indeed making Facebook Credits mandatory for Games, with the rule going into effect on July 1 2011. Facebook says that Credits will be the exclusive way for users to get their ‘real money’ into a game, but developers are still allowed to keep their own in-game currencies (FarmBucks, FishPoints, whatever). For example, Zynga can charge you 90 Facebook Credits for 75 CityCash in CityVille."

Very interesting news that may have an impact on in game pricing and what is available from Zynga in the market.

Zynga Gifts For Latecomers

It seems Zynga have decided they might have been a little swift in removing the Toy Factory... Players are reporting finding extra little gifts in their boxes when logging in if they had spare toys leftover when the factory vanished.


It does seem recently that Zynga are doing their best to make the players happy, reinstating the 50 Horseshoe prize and also now, giving these gifts back to people.

Rewardville Prizes

These are believed to be the prizes on offer for Rewardville, which we wrote about HERE:


ZLevel 10:

Whiskey Bottles (48 points) - Varmint Target (40 Points) -  Pet Rocks (32 points)

Target Fence (24 Points) - Rag Doll (18 Points) - Spitoon (16 Points)

ZLevel 20:


Axe Target (48 points) - Smoke Signaller (72 points) - Jack in the Box (52 points)

ZLevel 30:


Lemonade Stall (96 points) - Brown Poop Cart (77 points) - Duck Pinwheel (64 points)

 ZLevel 40:

Zynga Cart (80 points) - Sewing Machine (100 points) - Messy Table (120 points)

ZLevel 50:


Frontier Fountain (110 points) - Mystery Animal Crate (130 points) - Independence Cannon (120 points)

 ZLevel 60:


Gold Jack Statue (120 points) - Grey Squirrel (140 points) - Pink Buggy (160 points)

ZLevel 70:

Ring of Fire (200 points)

New Game Features For An Easier Experience

Well, it seems Frontierville are rolling out two new features that will hopefully help us with lessening clicks etc and with visiting neighbours playing hide-and-seek.

The first of these items is an expanded, or in fact, contracted, inventory menu (see right) which works in the same way as the select menu does for choosing between move/rotate/sell etc.

This will probably help loading issues and game speed as the large inventory menu would take up far more memory and server load because of it's size.

This new one will streamline the whole procedure and hopefully be a much welcomed addition.

The other new feature is a seeming answer to the game-old problem of neighbours tending things that aren't in plain view so "hiding" in the background.

They now appear to have installed "flags" for each neighbour that will give you an indicator of where they are, even if they've buried themselves in the deepest reaches of your forest.

Thankfully there appears to be an X on each flag so if you want to keep the neighbour around for a bit and hold onto the work they've done (or maybe they just make the place look pretty?) you can make the flag go away and stop cluttering the sky up.

Personally I think we should implement this in real life... there are a few times I've been wishing I could have had a heads up of someone approaching me from around a corner... this would solve a lot of awkward moments!

Still unsure when these will be reaching everyone, so far it seems a slow rollout... or a total tease as it was with snowy trees...

Friday, 21 January 2011

RewardVille to become the shopping centre for Zynga Players?


Play Zynga Games -Earn zCoins - Get Sweet Game Items

Sound good to anyone? Well, that's what we could see soon with Zynga's latest site idea, RewardVille.com.

Rumours have flown around for quite some time now about mentions of the domain and of zpoints or zcoins that could be earnt from playing Zynga games. Now it seems to have solidified into something concrete if their site is anything to go by.

As you play one or more games you earn points up to a maximum per-game level.

The more games you play, the more you get to spend, although logically the fewer games you play the less you'd NEED to spend so it's all fair in the end really, this isn't going to be an unfair thing for players who don't want to play other games... although if you just nipped on other games once a day there might be some nice stuff coming your way ;)

So, what sort of thing will zcoins be used for?

The rewards are believed to be the items listed HERE. These are some of them...


The site appears to be going to be active on both RewardVille.com and on Zynga's own address.

New Mystery Animals!

It's that time again, the release of the eighth mystery animal crate from Zynga.

This time around there are actually two animals that you'd be likely to see on a homestead, although it must be said the third one is a little more... off the wall. ;) As with the contents of the Resolutions Crates it appears that once you have a certain animal you can't get it again unless you've first collected all nine.

First up we have the good old Frog, in all the traditional colours of Green, Yellow and... well, Purple (could happen).




Next up is swans (did you know in my home of the UK the Queen has control over swans?) and they come in Black, White and... Pink. Specially for the 9 year old girl in your life!




Finally, because it's not a Mystery Animal Crate without something head-scratchingly weird to appear on a Homestead, it's the seal in Grey, Brown or White.



They'll cost 35 Horseshoes for each crate with a 10XP boost for buying one and a 300XP boost for opening it.

Once on your homestead they'll give 4XP, 60 gold and 4 food each tend, with a 5XP bonus and 30 coins for a neighbour if they feed them when ready. Feeding an unready one gives 2XP and 25 coins.

You can also sell the animals for 3600 coins and 20 coins if you really don't like the one you've been given *cough*pink swan*cough*