Navbar

News

Thursday, 21 August 2014

State of Play

We've finally done it, the Frontier has got full Statehood!

Of course, even though we've succeeded with getting to be a State, that's no reason to ease up and now we're going to be making sure we have everything in place to be a State in more than name only!

That means setting up some Frontier-specific State Departments and building ourselves not just a Capitol building but also... a very large, VERY personal monument to all the work we've been doing to get to this stage.

First up, as usual, it's popup time...


That starts up a series of 5 missions and an OPTIONAL Timed quest arriving on Monday (all details HERE) along with a four step build (all details HERE).

We will have one single stage building to place, the Capitol, which includes a fishing mechanic.


That mechanic then drops one of three State Departments which, when healed, themselves turn into one of three varieties with limited randomness.


We're also going to get something very personal, a brand new sidebar on the right hand side called Mount Frontiermore... not only will this feature Jack, Bess and Granny but also YOU... Yes, the fourth face on Mount Frontiermore is going to be the players own avatar!


Other than the sideboard we'll see the usual mix of new stuff... a new Free Gift Crop, Pink Hedges...


...a new Free Gift Tree, the Player Love Tree...


...some new reward animals...


...and a new boost! The State Tree Boost will give you 15 minutes of triple tends on any Fruit Tree, so one click feeds that tree three times with all associated bonuses, drops and mission allowances!


That will come in especially handy come Monday when we need to tend the new tree in a timed and optional Monday Mission (a la the golf mission) where repeating it will get better and better prizes, all the way up to a mess o' Horseshoes!


Like the Golf Bag, the mission will have it's own decoration, Jack's Forum, which will track your progress and let you collect the rewards when the mission finishes.


In addition we'll also get extra rewards if we manage to complete a new badge, which is also timed and records the amount of times we've repeated the mission...


So, what are you waiting for? The State is out there... make it the best!


Thursday, 14 August 2014

You Little Charmer!

Jack's got sick of the varmints on the homestead and has decided to do something about them...

No, wait, that's too proactive for Jack. Jack's got sick of the varmints on the homestead and has decided YOU should do something about them, that's more like it!

Jack's been reading up about the old legend of the Pied Piper and he reckons that with your musical talent you can probably charm those Varmints and then, of course, find something to do with them that won't mean they come back to cause a nuisance again.

As usual, a popup kicks things off.


That will start a 4 mission, one wrapper, one Monday mission thread (all details HERE) and a three step build, the Varmint Technical Academy (all details HERE)


The missions themselves are a basic partnering thread, with various partnerable Varmint variations.

We start out with a Varmint Burrow (coin) or a Humane Shelter (HS). They're healed with 6 Alluring Flutes or 4 Sweet Piccolos respectively, both of which are single Wall Posts.

They will then drop one of four types of Partner Animal, of which for missions we only need two of the variations.




They're each fed with 34 Varmint Tuition, a crafted item (check the misison posts for full crafting details.

We'll have a new free gift crop which will be used for that crafting, Angel Trumpets...


...and that's pretty much all you need for this fairly simple new thread!

So, lets be extra charming...



Thursday, 7 August 2014

Total Eclipse of the Crow

One of the most Auspicious portents for the Wikiwah is incoming, a full Solar Eclipse!

With it being such a special time for the tribe it's seen as the perfect time for Storm Crow to take her rite of passage into being a fully fledged Shaman for the Wikiwah!

For her to do that she's going to have to get over her own insecurities, complete some tests from Laughing Bear and perform a number of rituals to find out what the Solar Eclipse will bring... with our help, of course!

As usual, a popup will kick off proceedings...


That will start off a series of 8 missions with a pair of wrappers and a Monday mission (all details HERE). There will be no build however.

What there will be is a small decoration, the Sun Drum...


...which will contain the undeniably gorgeous mission screen for this series.


From there, it's all fairly simple, a couple missions a day and a typical set of requirements including one new single state healable, the Sun Guide:


...and a pair of healables with varieties, the Moon Guide and the Fire Belly Frog...


They'll all have the same basic feed, for which the new free gift crop will feature heavily, Earth Stars...


...and that feed can also be combined with a drop item to make special feed to send to neighbours, when we receive that back it counts as 4 tends on any of the healables!


They will also count towards a pair of new badges:


We'll also see a second new boost, the Eclipse Boost which is something completely new, this boost will instantly make ready ALL animals stored in the Animal Hospital!


Finally, we'll have a timed personal collection meter, a bit like the recent community collections but just for each person individually, that will track a drop from the missions and reward us anything up to 75 Horseshoes!


So, what are you waiting for? Let's get spiritual in the dark...


Thursday, 31 July 2014

Kick Up Your Heels


Oh boy, Fanny's heard about these new fangled dance halls that are sweeping the country and she thinks her new cultured homestead needs one...

So while she does her best to whip a few Frontier females into a dance troupe to impress the locals we'll be doing all the behind the scenes stuff to get everything working properly and, of course... built.

I know, we're too good to them... but in return we'll get lots of storage space!

As usual, we'll see a popup to start...


That will kick off a series of 5 missions, a wrapper and a Monday Mission (all details HERE) along with a four stage build, the Dance Hall (all details HERE).


The missions themselves are fairly simple, although we do see a new string of healables akin to the Science Fair or the Lunar New Year...

That includes a fishing mechanic on the Hall itself which will drop one of three Dance Floors...


...and a healable that will drop various feed to tend them with! All dance based of course...



To see the full chain check the mission windows for specific items, and the Express Facebook Page for a visual guide image.

We will, of course, see a new Free Gift crop, the Wood Lathe...

...and some interesting rewards, including the massive storage increase you'll know about if you're following us on Facebook or Twitter (and if not, why not?) with 500 extra Animal Hospital spaces, 500 Orchard spots and 400 extra areas per species in the Barn!

We'll also see a new horse... a special one!


We'll get a special Dance Floor that will throw out some Free Gift Crops with it's bonus...

And some new outfit items for a female avatar, including a new dancers dress and some makeup...

So, time to get rocking our sequins for some dancing!